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Manual Overview

The manual covers the systems you actually use to build a game. Each page is practical: what the system is, how you drive it from the editor or a script, and where its edges are. It does not try to explain the whole engine.

Lumina is editor-first and data-driven. You build scenes from entities and components, author looks with materials and lights, and write gameplay in Luau. The editor and the game run on the same runtime, so what you see while editing is what ships.

  • Editor, the workspace, panels, and asset editors you author with.
  • Entities & Components, the world model: entities, components, and prefabs.
  • Lua Scripting, gameplay in Luau against a typed API.
  • Rendering, materials, lights, environment, and post-processing.

New here? Start with the Editor, then Entities & Components.