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Asset Editors

Double-click an asset in the Content Browser to open it. Each asset type has its own editor.

AssetEditor
MaterialA node graph that compiles to a shader, with a live preview.
Material InstanceOverride a base material’s parameters without recompiling.
Material FunctionReusable node groups for use inside materials.
Static MeshInspect geometry, LODs, and material slots.
Skeletal Mesh / SkeletonPreview a rigged mesh, inspect the bone hierarchy.
AnimationA timeline for clips, keyframes, and notifies.
Animation MontageAssemble clips into a playable montage.
Blend SpaceBlend clips across one or two input axes.
Animation GraphA state and blend graph that drives a character’s pose.
Particle SystemNode-graph particle effects with a preview.
Geometry CollectionFracture a mesh into chunks for destruction.
Physics MaterialFriction, restitution, and density, see Physics.
Physics AssetBodies and joints for ragdolls.
Collision ShapeAn authored collision primitive set.
Data AssetAuthor a data asset’s fields.
Data TableRows of a structured type.
CurveAn editable value curve.
Audio StreamPreview and configure an imported sound.
PrefabEdit a saved entity hierarchy.
Texture / FontPreview images and typefaces.

Two file types open in an editor without being assets:

FileEditor
UI (.rml / .rcss)A markup and stylesheet editor with a live preview, see User Interface.
Script (.cs)Opens in your IDE. Scripts compile and hot-reload on save, see Scripting.