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Asset Editors

Double-click an asset in the Content Browser to open it. Each asset type has its own editor.

AssetEditor
MaterialA node graph that compiles to a shader, with a live preview.
Material InstanceOverride a base material’s parameters without recompiling.
Material FunctionReusable node groups for use inside materials.
Static MeshInspect geometry, LODs, and material slots.
Skeletal Mesh / SkeletonPreview a rigged mesh, inspect the bone hierarchy.
AnimationA timeline for clips, keyframes, and notifies.
Animation GraphA state and blend graph that drives a character’s pose.
Particle SystemNode-graph particle effects with a preview.
Geometry CollectionFracture a mesh into chunks for destruction.
Physics MaterialFriction, restitution, and density, see Physics.
BlackboardNamed, typed keys for AI and animation.
Data Asset / SchemaAuthor a data asset and the schema that defines its fields.
Entity Component TypeDefine a new component type from the editor, no C++.
PrefabEdit a saved entity hierarchy.
Script (.luau)A code editor with highlighting and autocomplete, see Scripting.
UI (.rml / .rcss)A markup and stylesheet editor with a live preview.
Texture / FontPreview images and typefaces.