Vulkan renderer
A bindless, clustered forward renderer with cascaded shadows, image-based lighting, volumetric fog, and a Slang shader pipeline.
Vulkan renderer
A bindless, clustered forward renderer with cascaded shadows, image-based lighting, volumetric fog, and a Slang shader pipeline.
Data-driven world
An EnTT entity-component world with a reflection system that powers the editor, serialization, and networking.
C# scripting
Gameplay in C#, with in-editor hot reload, a typed component API, a message bus, and editor tooling built around it.
Editor first
A full editor, the scene outliner, inspector, asset browser, and live tools, on the same runtime as the game.