Content Browser
The Content Browser shows everything under your project’s Game/Content/
folder, mounted as /Game. Toggle it with Ctrl+Space.
Browsing
Section titled “Browsing”Folders on one side, assets on the other. Double-click an asset to open it in its editor, or double-click a folder to enter it.
Creating assets
Section titled “Creating assets”Right-click in the browser to create a new asset, a material, a physics material, a data asset, an entity component type, and so on. It lands in the current folder.
Importing
Section titled “Importing”Drop a source file into the browser (or onto the viewport) to import it: models
(.gltf, .glb, .fbx, .obj), textures (.png, .jpg, .jpeg, .hdr),
and fonts (.ttf, .otf). The file is converted into an engine asset and
appears right away. For import options and texture color space, see the
Asset Pipeline.
Using assets
Section titled “Using assets”- Drag a mesh or prefab into the viewport or outliner to spawn an entity from it.
- Drag an asset onto a property in the Details panel to assign it, for example a mesh onto a Static Mesh slot, or a material onto a material slot.