Tools & Profilers
The Tools menu opens standalone utility windows. The everyday ones:
| Tool | What it does |
|---|---|
| Asset Registry | Every known asset, its load state, size, and dependencies. |
| Input Actions | Define named input actions and their key or pad bindings, see Scripting › Input. |
| Scripts Info | A live reference for the Lua API your scripts can call. |
| Console Variables | Browse and set engine CVars, and run console commands. |
| Object Browser | Inspect every live engine object in memory. |
| Plugin Browser | Enable or disable plugins for the project. |
Profilers
Section titled “Profilers”For performance work:
- CPU Profiler, frame time and a hierarchical scope tree.
- GPU Profiler, GPU timings, pipeline stats, and a barrier inspector.
- Memory, CPU and GPU memory broken down by category.
- Task System, the fiber job scheduler, live.
- Network, per-world transport and replication stats.
- Shadow Atlas, shadow-map allocation.
- Lua Debugger, breakpoints and stepping for scripts.
For deep captures, Tracy Profiler (Ctrl+P) launches the external Tracy app, and RenderDoc Capture (F11) grabs a GPU frame.
Packaging
Section titled “Packaging”File > Package Project builds a distributable of your game.
Settings
Section titled “Settings”Editor, project, and engine settings are not in this menu, they live under File > Settings. See the Editor Overview for what it covers.