Viewport
The viewport is your window into the world: move the camera, select entities, and transform them with the gizmo.
Camera
Section titled “Camera”| Action | Control |
|---|---|
| Fly the camera | Hold right mouse, then WASD |
| Adjust fly speed | Mouse wheel while flying |
| Frame the selection | F |
| Frame the whole scene | Home |
| Save / recall a camera bookmark | Ctrl+1..9 / 1..9 |
Selecting
Section titled “Selecting”- Click an entity in the viewport or the Scene Outliner.
- Ctrl-click adds to the selection, Shift-click range-selects.
- Marquee-drag across empty space for a box selection.
- Esc clears the selection.
The gizmo
Section titled “The gizmo”With the viewport focused and the camera not flying:
| Key | Mode |
|---|---|
| W | Translate (move) |
| E | Rotate |
| R | Scale |
- Spacebar cycles the modes, X toggles between world and local space.
- Hold Ctrl while dragging a move to vertex-snap to the nearest mesh vertex.
- Grid, rotation, and scale snapping are set in the snap popup on the viewport toolbar.
- End drops the selection straight down onto the floor below it.
Running the world
Section titled “Running the world”- Play duplicates the world and runs it like the game (physics, input, scripts). Stop returns to the editor world.
- Simulate runs physics and scripts in place, without switching worlds.
- Game View (G) hides the grid, billboards, bounds, and gizmos, so you see exactly what a runtime camera would.
Screenshots
Section titled “Screenshots”F9 saves a tonemapped PNG and Shift+F9 saves a linear HDR, both into the
engine’s Saved/Screenshots folder. F11 triggers a RenderDoc capture when
RenderDoc is attached.